New Challenge: Potluck Bingo
Sit down to a delicious selection of prompts served on bingo boards, created by the SWG community.
Winter is stretching its bitter fingers across the lands to the north. Dead leaves rattle upon the hissing winds that bring the cold and first stinging snows to the dying lands. Listen closely, and you will hear another sound: the crackle of a feeble fire, the rustle of an old parchment map, and whispering voices, plotting.
We know the Free Peoples of Middle-earth observed the lives of Melkor's servants, and Melkor sometimes seduced (or coerced) Elves and Mortals to his service. But what about the Orcs? They too came into contact with cultures different from their own, and some doubtlessly braved Melkor's wrath to seek a better life for themselves.
This month's challenge has two parts. Prompts will be spooky-themed and associated with locations on the old parchment map discovered by a troop of Orcs braving the first bitter patrols in the icy north. Each location on the map represents a location where an Orc seeking freedom can find protection, shelter, or objects useful to resistance.
You can, of course, complete the challenge simply by completing one or more prompts. If you would like to go a step further, there is also a puzzle to solve. The whispers around the guttering fire speak of escape from Melkor's enslavement. Will you join this quiet rebellion?
If you think you have found the secret, protected location that is home to a society of Free Orcs, you can email the mods or DM Dawn on Discord. Note that the riddle component of the challenge remains active, so if you are coming to the challenge late and want to play, just fill out the form above to receive clues for the prompts you complete.
This month's spooktacular banner and stamps were created by Independence1776!
This challenge opened in .
Choose your prompt from the collection below.
Location | Storyline | Prompt |
---|---|---|
| Drums. This deep underground, they shudder the tunnels around you like a distant heart, their rhythm summoning ores from the depths to feed the furnaces. But sometimes there is an extra note, a quick tremor against the skins, that tell of a route skyward. It is too dark to see, but you remember the notes by letting your hammer fall in their rhythm; you know the other People around you when they keep your time. | buried alive |
| "If the guards find you, they will not slay you. They will pour your water upon the ground and leave you alive. The earth here gulps down every drop that touches it. Others of the People have left urns of water for refugees. The guards practice archery upon them. Blue-fired sherds glitter amid the dust." | thirstland |
| The buzzing flies cover the hum of whispers. You swath your face to keep out the disease and mind your step. The People who work here are inoculated through a thousand tiny cuts soaked in rot. Their unwrapped faces watch you procure your poisons. You must find the right one, the one with the flayed face who slips a vial like gossamer, frail enough to crack in your teeth, in sizes for maiden, crone, man-grown. For the wages of captivity glisten upon her face. | flyblown |
| Barely more than a moment exists between when the ice recedes from the rocks before the Upper Sirion releases her torrent. The blind guide taps the ice with his stick and caresses the rocks with calloused hands. "Now. Go." Should he err or should your feet falter, you will be caught between rock-roof and torrent. | dripping in the dark |
| Rumor of a settlement amid the fens brings you forth, though Thangorodrim lies like a poisoned clot on the north horizon. The cold mist clutches you and binds your eyes. You must trust in a work song learned long ago by heart to spell your steps, hummock to hummock. And the song summons them: your own kind, carrying doused candles in memory of the dead. For were the mist to peel away, only the Anfauglith lies between you and the Dark Lord. | mycelium |
| The keep is strong with the ancient arts of the West, the walls so thick they swallow sound. The arts of the Dark Master are not preferred by the People but are necessary to our survival, to turning threats to our survival into information. Most People pass quickly here, but if you camp below, you can sleep oblivious to the screams. | dungeon |
| There is a web of tunnels beneath the hills, delved over the centuries by the People. Within a score of steps, they clutch around you. All sound from above is lost. You must sidle sideways now. Only shuffling feet and an outstretched hand fumble for the way. You trust the People; you will pass to the other side, but now the rock presses your chest— | the tunnel closes |
| It was once a monster arched across the Esgalduin. First it sagged into senescence, then it toppled into rot. There is a lesson in that, the wise ones say. | decay |
| This is the place of surveillance and vanishing. Gondolin is fallen but the brigands remain. Their stares press heavier upon the traveler than the silence. They have no grievance with the People. For the right price, any can pass unseen. | eyes |
| A watchtower upon the shore, a humble hump of rocks. The summer surf grasps with the hands of the drowned People. The winter is no better. The ice mutters, it cracks, it screams. It crushes itself in desperation upon the shore, the sea cold upon its back. | the ice cracks; it screams |
| There is a memory of suffering here that feels like the ache of a poorly healed bone. You make to spit upon it but one of the wise stays you. With the slow toil of the People, he says, it is being remade. Here, all can be remade. | chains scraping against stone |
| These waters heal madness. They are rumored spoiled but that is just because all, even the People, have availed of them.They take your pain as surely as an Elf's or a Man's. Does that make them evil? | as above so below |
| Between Doriath and the Gorgoroth, the anvil and the hammer, the People have settled in silence. Children laugh with voiceless open mouths. Footfalls, toil, even speech—all soundless. Nightmares are muffled into pillows. | stitched shut |
| The stones know their fate, their future breaking. Lie your hand upon them and they groan with the premonition of the Sea. Yet they persist, shoulders thrown back in defiance. | foresight |
| Is that a light struggling through the fog? And has the mist calcified into a broken tower, sharp as a fang, summoning the People? If you dare the crumbling steps to the top, what will you see to the west? | teeth |
| If butterflies are born here, what of the moths? What of those that exist to the delight of none? Whence do they arise? When the willows turn the Narog into stained glass, this is the land of the Shepherds; when they trail into shadow, it is the land of the People. Here, we arise. | wings |
| The river is a road for sneaking, angled just so the light blinds like darts and even the most vigilant turn away. The People walk forth in brightness. | broken glass |
| Stand at the cusp of the forest and sing the right song and the Green Ones will stay their darts. They tolerate the People—likewise uncivilized, unsung—among them. But in the forest that's ever night, falling leaves become fluttering wings, legs skitter up from the mold, branches coalesce from darkness to scratch blood from your face. The Green Ones sing their sorrow. Your hands bat away the unseen, swat at what tickles the back of your neck. | tarsi and pedipalps |
| The histories remember the cavalry of Maglor. The histories remember the Elves. The histories forget the People, camped also on the plain, burned in the same fires but burned like grass, a sacrifice to the splendor of lightning. But you remember. The soft dust beneath your boots: It is their ash. | burning alive |
Written for an Insta-drabbling challenge for Orctober prompts, but not horror (or fluff either): two drabbles about survivors, Maglor and Haleth.
Rían falls unconscious at the Mound of the Slain and hears Huor's voice telling her to live.
Fingon rescued Maedhros from Thangorodrim. In the dungeons of Angband, a flicker of hope is lit. If they can escape, perhaps so can others. If nothing else, they must try.
Laughter and Mourning, the daughters of Húrin. An illustration for the 2024 Orctober challenge prompt “eyes”.
Winter has come to Tol Himling.
Drabbles for the Orctober challenge, done in an impromptu instadrabbling session with Cuarthol. (Four words were selected at random from Orctober prompts. Chapter titles give the prompts.)
The memories Lalwen holds to or pushes away, on each side of the Ice.
Three instadrabble prompts for the challenge
A short history of the Fen of Serech, from happier times until the bitter end.
On the Helcaraxë, Fingolfin invokes his family's strength and courage rather than the Valar.
In the wake of Nirnaeth Arnoediad, the Dwarves of Belegost mourn their dead.
The leader of the Lossoth contemplates her decision to help Arvedui.
Húrin kills Mîm and wanders through the remains of a decaying city, the remnants of the peoples who once lived there and called it home.
Written for Orctober, this work contains the fanworks created in response to the prompts, centering around Dugbúrz, an orc who attempts to escape from Thangorodrim.
A young Orc on a spirit quest walks through the memories of her people.
Two Orcs discuss the increased price on Beren's head.
He is dead. His heart is still beating, but he is dead.
Erendis prefers the birds of Emerië.
The home of my insta-drabbling pieces!
(and the odd drabble of undetermined origin)